A current technology that has emerged in the last
few years that shapes learning in education is game-based learning. “Game-Based
learning is a method of teaching that engages
students in the topic, makes learning fun and motivates learning outside of the
classroom,” (Lauren, 2012). The two types of game-based learning are trivia/board
games and computer games. One problem that has been associated with “game-based
learning has been the
inadequate integration of educational and game design principles,” (Kiili, 2009).
The societal needs that this technology meets is acquiring transferable skills.
Daniel (2012) explains that games can be used to foster learning of
transferable skills and can be effectively designed and developed towards this
aim. Some benefits of game-based learning are learning, motivation, formation
of social networks and the integration of a range of tools. If I were to make
this technology better, I would like to see more challenging games. I would
also like to see games that correspond with each subject area.
Website for
information on game based learning:
Lauren, D. (2012). Research on Game Based Learning. eHow.com.
Retrieved from http://www.ehow.com/about_5526040_research-game-based-learning.html
Kiili, K.
(2009). Call for
educational game design patterns. Retrieved from http://kiili.wordpress.com/.
Daniel, (2012). CFP: Game based learning for 21st century transferable skills: challenges and opportunities. Retrieved from http://lg.dlivingstone.com/2012/09/10/call-for-papers/
Daniel, (2012). CFP: Game based learning for 21st century transferable skills: challenges and opportunities. Retrieved from http://lg.dlivingstone.com/2012/09/10/call-for-papers/
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