New Technologies
As I reflect on a situation at the workplace where
people had low self-efficacy in experimenting with new technology, it brings me
back to the use of clickers. Clickers, also known as classroom response systems,
“provide a mechanism
for students to participate anonymously and integrate a game approach that may
engage students’ more than traditional class discussion,” (Martyn, 2007). Teachers
in my school attended training on incorporating clickers in the classroom and
were expected to use them with our students. I was very intrigued with the
clickers and with all of its capabilities in the classroom. Although I found
this technology beneficial, there were several teachers who never took the time
to learn the device and eventually rejected it. With this group of teachers who
rejected the clickers, I was close to a few of them and encouraged them to use
it. I invited them to my class so that they can see how they are utilized in a
classroom setting. Although they enjoyed the clickers with the activity, they
still had a cold shoulder towards using them with their classes.
If I
had to change the motivation of my co-workers, I would use the Keller’s ARCS
model to encourage success. First, I would gain their attention through
perceptual and inquiry arousal. This can be done through active participation,
variability, and inquiry. “Active participation is the
consistent and simultaneous engagement of the minds of all the learners with
the content of the lesson,” (George, 2011). Activities such as games and other fun activities used with
the clickers will peek the arousal of any learner. Using a variety of
activities as well as brain storming activities will also stimulate the
learner. All activities used with the clickers should be relevant to the
learner. Relevance can be achieved through experience, modeling and choice. Using
skills that they already know to build on new skills will motivate the learner
to use the clickers. By modeling how to use the clickers, it will allow the
learner to do exactly what was modeled without any confusion. Allowing the
learner to choose what activities to use with the clickers will help and
motivate them to use it.
Building
the confidence in the learner is a big key in motivating the learner. “Confidence
is a judgment one makes regarding his own ability to meet opposition effectively
in a given situation.” (
George,
Leela. J. (2011). What Is Active Participation? Retrieved from http://www.ascd.org/ascd-express/vol6/608-newvoices2.aspx.
Martyn, M. (2007). Clickers in the Classroom: An Active Learning
Approach. Retrieved from http://www.educause.edu/ero/article/clickers-classroom-active-learning-approach.
Using clickers in the classroom is a great way to get students actively engaged in learning and still have fun. I like the idea of you inviting the reluctant users to your classroom and showing them how you use the clickers with your student. Unfortunately, what do you think the problem was with the teachers who still had a cold shoulder to the idea of using the clickers with their studets?
ReplyDelete